Notrium


Notrium is a survival top-down view video game for PC/Microsoft Windows, developed by independent Finnish programmer Ville Mönkkönen. Released as freeware in 2003, later also the source code was released under a custom license. It won second place in the "Adventure Game of the Year" contest[1] on GameTunnel. In 2015 a "Notrium Special Surprise Edition" was released commercially by the author in the digital distribution.[2]

The game takes place on the fictional eponymous planet, Notrium. The game world is divided into large squares, each of which has its own separate environment and set of objectives. The player may move between squares at will to reach the other areas, though some are only accessible via methods such as boarding certain vehicles or using teleportation. Environments range from jungle terrain, to desert, to tundra, all of which are affected by a day-night cycle,[3] except for interior levels which are artificially lit.

The game's graphics, aside from certain plot-related areas, are all randomly generated at the beginning of the game.[4] Random generation affects the precise location of items and vegetation, though most objects and all scenery will remain in their environment square, the placement of which in relation to others is a set constant. For example, tree placement in the Jungle zone changes each time a new game is begun, but the start location will not, and the Jungle zone stays adjacent to the same areas.

The general plot of the game is that a starship, the Var' Equinalin, is exploring the Hive sector, when it approaches the titular planet Notrium, and is attacked by ground-launched missiles. The player's character (either the human captain, the android engineer, the psionic medic, or the alien stowaway) manages to reach the only working escape pod (the others having been sabotaged by the alien) and crash-lands on the planet's surface. From there, they must find a way to survive, as well as a method of escape.[5]

Varying on whichever character is being played, 'journal entries', which appear every day-night cycle for the first in-game fortnight, detail different happenings. For example, the journal of the Human tells that he was the captain of the ship, and details his experience on board the spacecraft; while the journal of the Android states that he was the ship's mechanic and goes into his point of view over the same proceedings. Other plot points outside of journal entries are triggered by entering certain locales, or completing an objective.[6]

Notrium has several endings, which differ depending on what character the player has chosen to use. Some endings are exclusive to certain characters, while others can be achieved by more than one.[7]