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Ghostbusters: The Video Game - приключенческий боевик 2009 года,основанный на медиа-франшизе Ghostbusters . Terminal Reality разработала версии для Windows , PlayStation 3 и Xbox 360 , а Red Fly Studio разработала версии для PlayStation 2 , PlayStation Portable и Wii . [3] [4] Игра была выпущена после нескольких задержек в разработке и смены издателя. [5] В Северной Америке все версии игры были опубликованы Atari , [6] [7]при публикации в Европе версий для PlayStation 2, PlayStation Portable и PlayStation 3 занималась Sony Computer Entertainment . [8] отдельная игра для Nintendo DS , разработанная Zen Studios с тем же названием был также выпущен в то же время, хотя и с существенными различиями в геймплее и истории.

Игра следует за персонажем игрока в качестве нового рекрута в Ghostbusters, команде парапсихологов, которые преследуют и ловят призраков . В игре присутствуют элементы типичных шутеров от третьего лица , но вместо использования традиционного оружия каждый игрок оснащен « протонным пакетом », который включает в себя оружие прямой энергии, называемое палочкой нейтраны, ловушкой для призраков и другими технологическими средствами и тактика борьбы и поимки призраков. [9] Сюжет игры разворачивается через два года после « Охотников за привидениями II» , в День Благодарения в 1991 году, когда команда «Охотники за привидениями» обучает персонажа игрока, исследуя паранормальные явления вНью-Йорк и столкновение со старыми врагами.

Многие из главных актеров фильмов были задействованы в производстве игры. Каждый из актеров, изображавших Охотников за привидениями в фильмах ( Дэн Эйкройд , Гарольд Рэмис , Билл Мюррей и Эрни Хадсон ), озвучивал и сравнивал игровых персонажей . Эйкройд и Рамис, написавшие фильмы, также помогли в написании сценария игры. [10] Другие актеры фильма, такие как Уильям Атертон , Брайан Дойл-Мюррей и Энни Поттс, также высказали свои голоса и обратили внимание на персонажей игры. Макс фон Сюдовповторил голос Виго Карпатского. «Охотники за привидениями: видеоигра» содержит саундтрек из оригинального фильма « Охотники за привидениями», а также различные персонажи, локации и реквизит, представленные в фильмах. [11] [12] Игра получила в целом положительные отзывы критиков, было продано более трех миллионов копий. Обновленная версия для Microsoft Windows , Nintendo Switch , PlayStation 4 и Xbox One , разработанная Sabre Interactive и опубликованная Mad Dog Games, была выпущена 4 октября 2019 г. [13]

Геймплей [ править ]

Игра представляет собой шутер от третьего лица , в котором игроки играют роль оригинального персонажа, известного как « Новичок » (также называемого «Ладья», « Новичок », « Кадет », « Новичок » и аналогичные имена от Охотников за привидениями. ), новичок в команде Охотников за привидениями. Игроки контролируют движения новичка, когда он исследует окружающую среду на каждом уровне в поисках паранормальных явлений и призраков, либо в одиночку, либо вместе со всеми четырьмя другими Охотниками за привидениями. Игроки могут переключиться на вид от первого лицаоснастив новичка измерителем PKE и защитными очками. В этом режиме выделяются паранормальные предметы, а PKE Meter поможет направить игроков к призракам или артефактам с привидениями. Игроки могут сканировать эти элементы, чтобы получить о них больше информации и получить денежное вознаграждение. В этом режиме нельзя использовать оружие.

В обоих оригинале и ремастеринг версии игры, Terminal Реальности Infernal Engine позволяет Ghostbusters' Протон поток согнуть в режиме реального времени, реагируя , как в фильмах.

Вне вида от первого лица игроки могут прицелиться и запустить Proton Stream, чтобы ослабить призраков, чтобы их можно было поймать в ловушку для призраков. Однако продолжительное использование пакета приведет к его перегреву. Аккумулятор можно вентилировать вручную, чтобы охладить его и предотвратить короткое замыкание и сброс. Пока пакет перегрет или вентилируется, игроки на мгновение не смогут использовать оружие пакета. Как только призрак станет достаточно слабым, игроки могут переключиться на Capture Stream, чтобы заманить его в ловушку для призраков. С призраком в Capture Stream игроки также могут выполнить «хлопающую» атаку, чтобы прижать его к твердой поверхности, еще больше ослабляя его и облегчая захват призрака. Поток захвата также можно использовать для перемещения объектов в среде. [11]

Одиночная кампания для версий Xbox 360, Windows и PlayStation 3 такая же. Версия для Wii / PS2 имеет существенно другую кампанию, хотя истории в основном те же. По ходу игры Proton Pack обновляется и включает в себя дополнительный режим стрельбы, отличный от Proton Stream, такой как Shock Blast, Slime Blower (положительно заряженный) и Meson Collider, каждый с альтернативным режимом стрельбы (бозонный Dart, Stasis Stream, Slime Tether и Overload Pulse). Захватывая призраков, а также определяя проклятые артефакты и новые виды призраков с помощью PKE Meter, игроки зарабатывают внутриигровые деньги, которые можно потратить на обновления до режимов протонных пакетов и призрачных ловушек. [11] Игра также учитывает денежные разрушения, причиненные игроком, с достижениями Xbox 360 иТрофеи PlayStation 3 присуждаются либо за минимизацию нанесенного урона, либо за нанесение большого количества урона. [14]

Названия многих достижений взяты из цитат в фильмах, например, достижение "You Gotta Try This Pole". Другие цитатные достижения: «Я заглянул в ловушку, Рэй», «Я чувствую себя таким фанком», «Ты никогда не учился» и другие. [15]

In place of a traditional heads-up display, the player's health and weapon status are represented as meters on the rear of the Proton Pack. Health regenerates over time if the player does not take further damage. However, by taking more damage, they can be knocked down; if there are other Ghostbusters still standing, they will attempt to reach the player and revive them. Similarly, the player can help revive fallen team members. However, should all the active Ghostbusters fall, including the player, play will end and the player will have to restart at the last checkpoint.[11]

The Wii, PlayStation 2, and PSP versions differ slightly from the Xbox 360, PlayStation 3 and Windows versions in some aspects. In addition to the cartoon-like graphics and the E10+ rating, the Wii version uses the Wii Remote for gameplay. Visual aspects of the interface are relocated, such as placing the Proton Pack's temperature meter as a HUD element instead of on the backpack. In the Wii, PlayStation 2, and PSP versions, the player "slams" a ghost by initiating a Simon Says-type game with the ghost, and is given the option to play as a man or woman.[16][17]

Multiplayer[edit]

The PlayStation 3 and Xbox 360 versions feature online multiplayer. Players can play online in a cooperative mode with up to three others in a variety of missions outside of the main storyline. These include capturing as many ghosts in a limited period or attempting to defend ghost disruptors as they are charged up. The Wii version is the only other platform to feature offline multiplayer, with the entire single player mission playable by two players in split-screen mode. An adversarial multiplayer suite was advertised for the Wii version as well, but it is nowhere to be found in the final release. In December 2012, after three years of online gameplay, Atari shut the PlayStation 3 servers down for the online modes. Atari cited the declining online game play as the main reason for shutting down the servers.[18][19][20]

Synopsis[edit]

Setting and characters[edit]

The spirit of Ivo Shandor, prior to the character taking the Destructor Form called "The Architect", was the film Ghostbusters (1984) unseen antagonist, formally introduced as the game's protagonists' chief adversary.

Ghostbusters: The Video Game is set during Thanksgiving in 1991, two years after the events of the 1989 supernatural comedy film Ghostbusters II.[21][11] The primary characters are Peter Venkman (voiced by Bill Murray), Raymond Stantz (Dan Aykroyd), and Egon Spengler (Harold Ramis),[11] a trio of eccentric parapsychologists who start a ghost-catching business in New York City known as the Ghostbusters. In the original film, Ghostbusters, the titular team combat a rising paranormal threat in the city brought on by the machinations of long-dead cult leader Ivo Shandor to bring about the end of the world by summoning the demi-god Gozer the Gozerian with his building (550 Central Park West) as means to summon Gozer. Unable to cope with the demand for their services, they hire a fourth member, Winston Zeddemore (Ernie Hudson).[11] Following their defeat of Gozer, Ghostbusters II follows the team after they have put out of business because of the damage caused battling Gozer. They re-form as a new threat arises in the form of Vigo the Carpathian, a 16th-century tyrant reborn in a painting and empowered by a buildup of supernatural slime beneath the city brought about by the negative emotions of New Yorkers. In Ghostbusters: The Video Game, the Ghostbusters have become city contractors, authorized and insured to capture ghosts.[citation needed]

The player character is dubbed the "Rookie" and does not speak. He is a new hiree tasked with testing the Ghostbusters' experimental and dangerous devices.[22][11] Returning characters from the films include the team's receptionist Janine Melnitz (Annie Potts), Walter Peck (William Atherton) who heads the Paranormal Contracts Oversight Commission (PCOC) which oversees the Ghostbusters' operations,[11][23] Vigo the Carpathian (Max von Sydow), the ghost Slimer, and the Stay Puft Marshmallow Man, the Destructor form of Gozer. The game introduces Mesopotamian professor and Gozerian expert Ilyssa Selwyn (Alyssa Milano),[24] and Jock Mulligan (Brian Doyle-Murray), who succeeded Lenny Clotch as mayor of New York City.[citation needed] The events of the game are set in motion by the machinations of Shandor, who in death has become powerful and elevated to the level of a deity alongside his accomplices; Edmund Hoover, Cornelius Wellesly, and Evelyn Lewis, who are being identified in-game as Azetlor the Collector, the Museum Chairman, and the Spider-Witch respectively. The Ghostbusters find themselves battling them and other spirits of Gozarian cultists along with their restless murdered victims and random ghosts.[citation needed]

Plot[edit]

A psi energy pulse emanates from the Gozer exhibit at the Museum of Natural History, engulfing New York City and increasing supernatural activity. The pulse liberates Slimer in the Ghostbusters' headquarters, and they and their rookie pursue it to the Sedgewick Hotel.[22][25] They find that the hotel is now haunted by dozens of ghosts, and that the Destructor Form of Gozer, the Stay-Puft Marshmallow Man, has returned and is wreaking havoc throughout the city.[26] Under Ray's guidance, the Rookie successfully destroys the Marshmallow Man, the Ghostbusters noting that it was pursuing Dr. Ilyssa Selwyn.

Another haunting at the New York Public Library draws the team into a confrontation with the restless spirit of Dr. Eleanor Twitty (Librarian Ghost). They learn that while alive, Dr. Twitty had been murdered by the philologist Edmund Hoover (a Gozarian cult leader the Collector), after refusing to give him a rare book, the Gozerian codex. After capturing Dr. Twitty, a portal opens to an afterlife dimension referred to by the Ghostbusters as the Ghost World. The Ghostbusters travel through and encounter the spirits of Gozerian cultists including Hoover, reborn as the god Azetlor the Destroyer, whom they defeated. A recurring symbol the team sees in the haunted locations is revealed to be a mandala representing a spiritual labyrinth running throughout the city with major nodes positioned at the library, museum, hotel, and in the Hudson River.[27][28] Egon hypothesizes that ghosts are drawn into the mandala, increasing in power as they pass through each node, before being fed into its core to power a Destructor Form, and the energy is gradually merging Ghost World into the mortal realm, which will be disastrous in an apocalyptic proportion.[29]

Jock Mulligan, who has succeeded Lenny Clotch as the city's mayor and an apparent supporter of the Ghostbusters, places Walter Peck in charge of keeping the Ghostbusters from causing too much destruction. The Ghostbusters successfully cleanse the museum and hotel, defeated cult leaders The Chairman (Cornelius Wellesly) and The Spider-Witch (Evelyn Lewis) respectively. At the final node in the Hudson River, the team locates an island belonged to Ivo Shandor's family emerging from the water and discovers that Ilyssa is his descendant.[30][31] It was her presence that triggered the Mandala, after Peck apparently recommended her to curate the Gozer exhibit, leading them to suspect that Shandor's spirit is orchestrating events. They also discover machines built by the cultists pumping ectoplasmic slime into tunnels beneath New York City, which it turned the municipality into a supernatural hotspot and had been used by the spirit of Vigo the Carpathian to empower himself.[32] They disable the pumps and destroy the creature that produces the substance, closing the last node and sealing the mandala, trapping its accumulated energies.[33]

Returning to the mainland, the Ghostbusters find that Ilyssa has been abducted and their ghost containment unit shut down, releasing all their supernatural captives. The team suspects that Peck is responsible and that he is trying to summon a Supreme Destructor.[34] The Ghostbusters battle their way to the center of a massive mausoleum that emerges in Central Park; like Shandor's building, it is also a gateway between dimensions. They discover Ilyssa and Peck are both prisoners, and that Mayor Mulligan is the true culprit, having been possessed by Shandor months earlier before him being re-elected.[35][36] Seeing his pawn (Gozer) defeated by the Ghostbusters twice, Shandor decided to usurp Gozer's position and deals with them himself. After the mandala was disabled, he released the Ghostbusters' captives to provide the energy for his Supreme Destructor Form. Because of him being already dead, he needs a blood relative (Ilyssa) nearby for his schemes to work. The Ghostbusters exorcise Shandor from the Mayor but are dragged into Ghost World where they battle Shandor's Destructor Form, a being called the Architect intent on ruling a post-apocalyptic world as its god. The Ghostbusters cross their proton streams, causing an explosion that destroys Shandor's avatar and sends them home. They escape the collapsing mausoleum with Ilyssa, Peck, and Mayor Mulligan.[37][38]

During the credits, the four original Ghostbusters offer the Rookie a position as the head of a yet-to-be-opened Ghostbusters franchise in another location.[39]

Development[edit]

In-game likenesses of Bill Murray, Harold Ramis, Ernie Hudson, and Dan Aykroyd, and of them reprised their roles from the original films vocally as Peter Venkman, Egon Spengler, Winston Zeddemore, and Ray Stantz, respectively as in-game characters in the video game.

In 2006, game developer ZootFly started work on a Ghostbusters game before having secured the rights to develop the game from Sony. The company subsequently released videos of an early version of the game onto the Internet. However, the company was unable to secure the rights to develop the game as a Ghostbusters game. Zootfly continued development of the game as a non-Ghostbusters themed game renamed TimeO.[5]

Coincidentally, in 2007, Vivendi Games and developer Terminal Reality met with Sony to discuss the possibility of developing their own Ghostbusters video game.[40] The positive reaction that Zootfly's videos garnered helped sell the concept of such a game to Sony.[5] After a successful pitch, Terminal Reality started developing the game, eventually stating that the PlayStation 3 was the lead development platform.[41] One of the game's features that Terminal Reality promoted was a crowd artificial intelligence system to be used extensively for a Thanksgiving Day parade level that was eventually cut from the final version.[42]

Development of the game stopped when Vivendi Games merged with Activision to form Activision Blizzard. On July 28, 2008 Activision Blizzard (the publisher of Vivendi's and Sierra's titles) announced that only five franchises would be released through Activision. Ghostbusters was not one of them and was put in developmental limbo following the announcement. The Sierra PR team later confirmed that the game was not and would not be cancelled.[43]

Ending months of speculation, Infogrames, the owner of Atari; announced on November 7, 2008, that they would be releasing the game in June 2009,[44] to coincide with the 25th anniversary of the first film's theatrical release. At the 2009 Consumer Electronics Show, Sony confirmed that the game would be released on June 16 in North America and June 19 in Europe, alongside Blu-ray releases of the Ghostbusters films.[2] Sony later announced that they would be publishing the PlayStation 2 and PlayStation 3 versions in Europe granting the Sony consoles a timed exclusive release, while Atari would publish the game for other consoles later in the year. Atari would remain the sole publisher for the games in North America.[8] Despite Namco's purchase of Atari's European operations, this release schedule remained intact.[45] The Xbox 360 version of the game is not region locked, allowing gamers in European markets to import and play the North American Xbox 360 release.[46]

Terminal Reality reported total development costs between $15 and 20 million. Terminal Reality had expressed interest in making a game based on the possible third Ghostbusters film,[47] though the studio has since shut down.[48]

The project allowed Dan Aykroyd and Harold Ramis to explore some aspects of the original films that they otherwise had not been able to in the past, such as the history of the Librarian ghost,[citation needed] and pursue some of the ideas left out of the original script, including the appearance of Ivo Shandor as Gozer, who was intended to appear in the finale of the film as the ghost of a man in a business suit.[citation needed] Other concepts used in the game, such as the alternate dimensions that open up during the latter half of the game, are based on the original Ghostbusters 3 concept Hellbent which was in development hell during the 1990s.[citation needed]

Bill Murray made several demands, including equal screen time for all Ghostbuster characters, but was fully committed to the project.[49][failed verification]

Sigourney Weaver had initially turned down the offer to reprise her role of Dana Barrett when approached by Terminal Reality, but showed interest when she learned that Murray was attached to the project. At this time however, the game was too far into production and there was no role for Weaver.[50]

Similarly, the team was interested in getting Rick Moranis to reprise his role as Louis Tully, but he declined the offer.[51] Although lacking involvement from both actors and lacking direct character roles, their characters of Dana and Louis are both mentioned in the game.[citation needed] In the remastered version, Harold Ramis was remembered in the game's opening cutscene, following his death on February 24, 2014.[citation needed]

Reception[edit]

Ghostbusters: The Video Game was met with a generally positive reception. Greg Miller of IGN gave both the Xbox 360 and PS3 versions an 8.0 out of 10. Miller describes the game as a "love letter to Ghostbusters fans", saying that it "makes you feel like you are really a Ghostbuster". He lauds the CGI cutscenes as a positive feature, but finds fault with stiff character animation and bad lip sync in the other cutscenes. Miller gave the Wii version a 7.8 out of 10. Unlike Miller, fellow reviewer Matt Casamassina believed that the aiming system in Ghostbusters was better than the aiming system in Resident Evil 4.[11][60] PSM3 gave the game a score of 85 out of 100, stating that the game was "too short, but packed with quality and imagination."[59] The A.V. Club gave the game a B-, concluding that "It’s the best Ghostbusters game of all time, though that really isn't saying much."[61] Kevin VanOrd of GameSpot rated the Xbox 360 and PlayStation 3 versions of the game a 7.5 out of 10, listing the ghost-trapping gameplay and multiplayer mode as positives and frustrating spots in the game and repetitive gameplay as negatives.[9] He also reviewed the Wii version and gave it an 8 out of 10 stating that "Ghostbusters is such riotous fun that you'll forgive its short length."

Ars Technica has reported graphical differences between the PlayStation 3 and Xbox 360 versions of the game. Though both versions were developed simultaneously by Terminal Reality, Ars claims that the PlayStation 3 version appears to use lower quality textures compared to the Xbox 360 version.[62]

Reviews for the Windows version of the game have tended to be more mixed. In general, reviewers have praised various elements of the gameplay, story, acting and graphics in a way consistent with the other platforms, but have expressed regret for a lack of multiplayer support and sometimes problematic digital rights management implementation. While the Windows version received a generally positive review from GameSpot's Kevin VanOrd, it received a slightly lower score than the comparable Xbox 360 and PS3 versions due to having no multiplayer features and exhibiting "...noticeable signs of console porting, such as minimal graphics options and keyboard-centric menus."[63] Axel Cushing of Armchair Empire glowingly described the gameplay and overall execution, but ultimately awarded the game only a 6.0 out of 10 due to an issue he encountered with the installer and the SecuRom DRM scheme on the boxed version, which he described as "obnoxious as hell."[64]

According to Terminal Reality, the game sold over one million units by mid-July 2009.[47] In October 2019 it was revealed the game sold more than 3 million units.[65]

Awards[edit]

Remastered version[edit]

A remastered version of the game, developed by Saber Interactive and published by Mad Dog Games, was released for Xbox One, Nintendo Switch, PlayStation 4 and Microsoft Windows on October 4, 2019,[66][13] marking the game's 10th anniversary and the franchise's 35th anniversary. In addition, it is dedicated to Harold Ramis; he died five years before the game was remastered. It is based on the PlayStation 3, Xbox 360 and Microsoft Windows versions of the original game. Whilst online features were said to be in development prior to release, there have been no further details since.[citation needed]

Legacy[edit]

Ghostbusters: The Video Game was developed during a time where Dan Aykroyd and Harold Ramis were trying to write a script for a second sequel following Ghostbusters II, released in 1989, principally related to the uncertainty on Bill Murray's participation for filming.[67] Around 2005, the script got to a shape which would account for Murray's potential absence by replacing him with Ben Stiller, leading to initial discussions for how a project may go forward.[68]

Terminal Reality's game was developed with some input from Aykroyd and Ramis, incorporating elements of the Ghostbusters 3 script that they had been working on; Aykroyd considered the game "essentially the third movie".[69] They were also successful in getting all four actors - Murray, Aykroyd, Ramis, and Hudson, to voice their characters in game. The ability for the project to overcome Murray's prior reluctance led Sony to put more effort behind a new Ghostbusters film.[70] By September 2008, Sony had announced work on a new Ghostbusters film was in full production, even if they could not get all four actors involved.[71] This film ultimately went under many conflicts and eventually morphed into the 2016 Ghostbusters reboot, but the strong interest in Ghostbusters from the video game, along with ongoing ideas, led Sony to establish Ghost Corps, a studio where they planned out to expand the Ghostbusters franchise into a narrative universe, similar to the Marvel Cinematic Universe.[72] Ghost Corps is producing a true sequel to Ghostbusters II, titled Ghostbusters: Afterlife. This film is set 28 years after the game's events and is currently scheduled to be released in 2021.[73]

See also[edit]

  • List of Ghostbusters video games

References[edit]

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  12. ^ "The 'Real' Ghostbusters." Game Informer, 81. Aykroyd:"I've seen work on the video game, I've watched it progress, my rap now to people is 'This is essentially the third movie.'"
  13. ^ a b McCafferty, Ryan (August 1, 2019). "Ghostbusters: The Video Game Remastered Release Date Announced". IGN. Retrieved August 1, 2019.
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  23. ^ Mayor: Well, that's where your old friend Peck comes in. He's annoying, a stickler for the rules, the perfect "Peck" for the job. He's our new head of P-COC! / Stantz: P-COC? / Peck: P-C-O-C. Paranormal Contracts Oversight Commission. And my first official act is going to be suspending you clowns' operating license. Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
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  28. ^ Spengler: And that means the fourth portal must be... right... here. / Zeddemore: The middle of the Hudson River? Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  29. ^ Stantz: Before he died, Shandor must have set some mechanism in place similar to the antenna in Dana's building. / Venkman: You know, I think you helped to make that clearer. So this was the gizmo that's supposed to feed energy to the destructor form? / Stantz: That's... that's right Peter! Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  30. ^ Spengler: The Shandors owned this island. The castle was built in the 1860s. Ivo Shandor used it as a refuge, a lab, and a temple for the other members to worship Gozer. / Zeddemore: Okay, that's all well and good. But can someone explain to me how an entire island sinks? Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
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  32. ^ Zeddemore: This must be where all the mood slime came from. Look! They must've pumped it straight into the sewers from here. Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  33. ^ Spengler: All the nodes are closed. The ghosts are trapped in the mandala / ... /Stantz: You guys need to get down to the shore, and fast! I don't know how much longer I can hold her - the whole island's sinking! Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  34. ^ Janine: Okay, okay. Somebody jumped me from behind. And before I passed out, I heard Ilyssa struggling and yelling 'No!' And the last thing I remember was the screams of the dead and damned echoing in my brain! / Venkman: So either there was a mass escape from Rikers... / Spengler: ...or someone shut down our containment grid. Again. / Stantz: Again? / Zeddemore: Just like Peck threatened to do. / Venkman: It's funny. I always knew the Peck was a pencil-necked, bureaucratic prick. But I never pegged him as an evil occultist. Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  35. ^ Reporter: This just in: as authorities continue to supervise the Thanksgiving evacuation of Manhattan, increasingly powerful tremors are rocking Central Park. The questions is: where are the Ghostbusters? / Venkman: Tell you what... Kind of a nice day. Why don't we go to Central Park? Could round up some ghosts, save the girl... get back in time for a nap? Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  36. ^ Venkman: Wait! It's Ilyssa! / Spengler: It's Peck. / ... / Stantz: It's the mayor. / Venkman: No Ray, it's not. It's Ivo Shandor. / Zeddemore: Shandor possessed the Mayor, turned Peck on us to slow us down. And when we shut down his mandala before he could get fully juiced, he hijacked our ghosts out of the containment unit as an alternate energy source. Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  37. ^ Venkman: Hey Shandor! Where's your Destructor form now? Leave it in your other suit? / Shandor: I have chosen! I am the destructor. I am the Architect! Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
  38. ^ Spengler: It's time! Cross the streams! / Shandor: I am a god! / Spengler: We eat gods for breakfast! Terminal Reality (June 16, 2008). Ghostbusters: The Video Game (Xbox 360). Atari.
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External links[edit]

  • Official website
  • Ghostbusters: The Video Game at IMDb
  • Ghostbusters: The Video Game on Mobygames
  • Ghostbusters: The Video Game - Remastered on Mobygames