GameCube


The GameCube[h][i] is a home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64 (N64) and the predecessor to the Wii. As a sixth-generation console, the GameCube primarily competed with the PlayStation 2 and the original Xbox.

Nintendo began developing the GameCube in 1998 after entering a partnership with ArtX to design a graphics processing unit. The console was formally announced under the codename "Dolphin" the following year, and was released in 2001 as the GameCube. It is Nintendo's first console to use its own optical discs instead of ROM cartridges, supplemented by writable memory cards for saved games. Unlike its competitors, it is solely focused on gaming and does not play mass media like DVD or CD.

The console supports limited online gaming for a few games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable for exclusive in-game features using the handheld as a second screen and controller. The GameCube supports e-Reader cards to unlock special features in a few games. The Game Boy Player add-on runs Game Boy, Game Boy Color and Game Boy Advance cartridge games.

Reception of the GameCube was mixed. It was praised for its controller and high quality games library, but was criticized for its lack of multimedia features and lack of third party support compared to its competitors. Premier games include Super Mario Sunshine, Super Smash Bros. Melee, Star Fox Adventures, Metroid Prime, Mario Kart: Double Dash, Pikmin, The Legend of Zelda: The Wind Waker, Animal Crossing, and Luigi's Mansion. Nintendo sold 21.74 million GameCube units worldwide,[j] much fewer than anticipated, and discontinued it in 2007.[15] It was succeeded by the Wii in late 2006.

In 1997, graphics hardware design company ArtX was launched with twenty engineers who had previously worked at SGI. ArtX was led by Wei Yen, who had been SGI's head of Nintendo Operations and of Project Reality, which from 1993 to 1996 had scaled down SGI's supercomputer design to become the Nintendo 64.[16][17]

In May 1998, ArtX entered into a partnership with Nintendo to undertake the complete design of the system logic and graphics processor, codenamed "Flipper)," for Nintendo's sixth-generation video game console.[18] The console went through a series of codenames, including N2000,[19] Star Cube, and Nintendo Advance.[20] On May 12, 1999, Nintendo publicly announced the console during a press conference, giving it the codename "Dolphin" and positioning it as the successor to the Nintendo 64. This announcement also revealed strategic partnerships with IBM for the creation of Dolphin's PowerPC-based CPU, codenamed "Gekko," and with Panasonic (Matsushita Electric Industrial Co., Ltd.) for the development of its DVD drive and other Dolphin-based devices.[21][17][22] Following this announcement, Nintendo began providing development kits to game developers, including Rare and Retro Studios.[21]